8/27/2023 0 Comments Inventor mesh enabler aktivieren![]() ![]() You're not going to have a fun and easy time dealing with this one. Your best bet, IF you could even get it to convert, would be to start deleting large areas that can be handled by a single surface and then replacing as many polygons as possible with new surface patches, then derive out the new patches and make your own model out of them. It can be done, but you'll require just ridiculous amounts of RAM and processor cycles with all those facets, and you will NOT be able to do anything really useful with it. You'll have to have a true beast of a computer to actually handle converting the mesh with Mesh Enabler. I know engineers who use this technique to 'convert' their Blender / Rhino original industrial designs into Inventor / Solidworks to start creating proper engineering models rather than. I understand that this will be time consuming. I hate to say it, but I think you've got about as much out of that as you can manage. You can have this mesh imported and use it as a guide to draw around with conventional modelling techniques. The results that it gives will be cosmetic, more than functional, like you'd get from Inventor. It's a completely different way to model, as compared to a solid modeler like Inventor. When you're modeling in the kind of software that was used to create that, you create complex shapes by using lots of small triangles or quads to form surfaces, which are then shaded and rendered. The problem with that model is the polygon density. ![]()
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