![]() ![]() This is a problem for the Russians in this scenario. The armoured car broke its MA but used its remaining MGs to interdict Russians trying to cross the road to reinforce the northern half of the board. The Finnish sniper got hot and took out the Commissar before breaking an conscript squad. ![]() Jeff set up the MMG with his Commissar beside the woods road in W9. The balance for the scenario doesnt matter either way and 6 turns for a halfboard is far too much time for the Japanese to do whatever they like.įor the re-match against Jeff. There wasnt much of a point even bringing in the chinese reinforcements as I'd lost all the victory locations and the two afvs I get are damnable l3/35 tankettes, no match for the japanese counterparts. A full force of Japanese elite squads, several leaders and tanks to boot, the many banzais were able to enter any location I had defenders in, and they all promptly died in the cc phase. ![]() It feels far too safe for the Japanese to show up and push through the Chinese defenses. Won the tank battle with the Postjuna allowing my tanks to encircle a second victory building and hold off the assault. Finn attack dice were kind to me as well. Able to funnel Finn attacks away from the big building buying some time and keeping a few Finn squads out of action with DFF. ![]()
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